AI Insights · Timothy · December 2022
Top 5 Racing Games on Android in France Q4 2022
Explore the performance of the top 5 racing games on the Android platform in France during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 racing games on the Android platform in France showed diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game performed based on data from Sensor Tower.
Mario Kart Tour from Nintendo saw a varied performance in weekly downloads, peaking at around 17.2K in the week of October 24 and ending the year with 16.2K downloads in the final week of December. Weekly revenue fluctuated, with a high of approximately $27.9K in late September and a low around $15.1K in late November, closing the year at nearly $22.9K. Active users remained relatively stable, averaging between 90K and 118K throughout the quarter.
CSR 2 Realistic Drag Racing by Zynga experienced modest weekly downloads, with numbers ranging from 1.2K to 2.7K. The game’s weekly revenue showed a positive trend, peaking at approximately $12.6K in the last week of December. Active users saw a slight increase from around 17.8K in late September to 14.4K by the end of December.
Pocket Champs: 3D Racing Games, developed by Madbox, had significant weekly download spikes, particularly in early November with around 31.4K downloads. Weekly revenue varied, hitting a high of approximately $12.7K in late October. Active users saw fluctuations, peaking at about 66.6K in mid-November and decreasing to 41.3K by the end of the year.
Asphalt Legends Unite from Gameloft SE maintained steady weekly downloads, with numbers hovering between 4.1K and 6.2K. Revenue trends improved towards the end of the year, reaching approximately $13.4K in the week of December 19. Active users saw a gradual increase, starting at around 9.8K and ending the quarter at 12.9K.
Need for Speed™ No Limits by ELECTRONIC ARTS experienced consistent weekly downloads, peaking at about 8.2K in the final week of December. Revenue also showed growth towards the end of the quarter, with a high of approximately $8.1K in the week of December 26. Active users increased steadily, from around 19.1K in late September to 31.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.